Lightstorm - an interactive rotating AV installation
The project began as a commissioned audiovisual show for the German electronic duo Funkstörung, combining thousands of precisely synchronized LEDs with high-speed movement to create an immersive environment of light and sound. This custom show was performed at internationally recognized festivals including Ars Electronica Festival (AT), 21rpm (UK), and others.
Building upon the success of the live shows, we later transformed the system into an interactive installation designed specifically for museum and exhibition contexts. In this iteration, visitors are invited to step into the center of the structure, becoming surrounded by volumetric animations drawn directly into the air. A dedicated 10-minute generative show guides the experience, blending motion, light, and sound into an evolving narrative space. Observers can also experience the work from outside, witnessing the choreography of digital light unfold in three dimensions.
tasks
Concept, Software & Hardware Development, Visualssoftware
VVVV, C, Pythondates
2019 AV-Show @ Holyhydra, AT Linz
2018 AV-Show @ Holyhydra, AT Linz
2018 Exhibited & AV-Show @ Synthposium 5, RUS Moscow
2017 AV-Show @ Tadaex, IRN Tehran
2017 AV-Show @ Node17, DE Frankfurt
2016 AV-Show @ OK Mediendeck, AT Linz: feat. FSTRG
2016 AV-Show @ 21rpm, UK London: feat. FSTRG
2016 AV-Show @ AEC Festival, AT Linz: feat. FSTRG
2016 Exhibited @ AEC Museum, AT LinzOutdoor Escape Room Adventure
This outdoor escape room adventure originally developed from Time-Busters invites participants on a narrative journey guided by a glowing, interactive stone—an enigmatic companion that both speaks and responds to the players’ actions. Acting as both guide and gatekeeper, the stone leads visitors through a series of stations embedded within the natural environment, each offering interactive challenges tied to the unfolding story.
Our contribution focused on the development of the custom software that powers the stone’s reactive behavior. Through embedded sensors, audio playback, and dynamic lighting control, the stone becomes a living interface—responding to proximity, touch, and completed tasks. The software architecture seamlessly connects the stone with various decentralized stations, enabling real-time interaction and storytelling that evolves based on user input. The result is a richly immersive experience where technology and narrative blend to transform the outdoors into a playful and mysterious adventure space.
tasks
Software Development, Consultingsoftware
C++, NodeJs, Node-Red, Angular, Pythondates
since 05/2025 @ Radstadt, AT SalzburgSha Art - Preview Lab Alte Post
As a program partner of the Ars Electronica Festival 2022, „Alte Post“ was the Vienna location of the renowned festival for art, technology and society.
Specifically, Sha Art allowed to invite a select group of interested parties to individual presentations, where we presented fragments of the large-scale media artwork in a kind of PREVIEW LAB, which will revitalize the new Alte Post in Vienna‘s Stubenviertel district starting in 2025.
I developed with Sha and his team realtime visual experiments, which resulted in a 15 minutes show. They were projected onto the building for 4 days in a row.
tasks
Software Development, Visualssoftware
Unreal Engine, VVVV, Blenderdates
2022 AV Show @ Alte Post, AT ViennaInteractive car ceiling
For the client Yanfeng, a comprehensive system of tools and software solutions was developed to support a flexible design process—allowing designers to make last-minute changes without disrupting existing engineering decisions.
Among the features was an interactive curved LED ceiling that responded to body heat, using data from a thermal camera to generate real-time visual animations. Additional components included a web application featuring an animated car navigation map, and a VR visualization of the planned product concept.
collaborators
Jonas Häutle, Theron Burger, Anna Rack, Timon Skerutschtasks
VR simulation of the product, web navigation app, Visualssoftware
VVVV, Blender, VR, AE, HTML/JSdates
01/2018 exhibition piece, USAEscape Room Adventure Weltenuhr
Weltenuhr is an intricately designed indoor escape room experience that transports players into a richly imagined world driven by time, mystery, and collaboration. At the heart of the experience is a complex network of puzzles, narrative triggers, and physical interactions—all orchestrated by a central software system developed specifically for this project.
We were responsible for the development of the game control software, which manages most of the logic and progression of the escape room. This includes dynamic puzzle states, sensor inputs, timing mechanisms, and audiovisual effects. In addition to automating the in-game logic, we designed a dedicated control interface for the operators, allowing staff to monitor the players’ progress, trigger manual overrides, assist when necessary, and adapt the pacing of the game in real time.
The result is a seamless integration of narrative and technology, where the underlying system supports a smooth, immersive player experience while offering robust control and reliability for the team behind the scenes.
tasks
Software Developmentsoftware
NodeJS, Angulardates
since 03/2024 @ Museumsquartier, AT ViennaNature Laboratory
This immersive installation invites visitors to explore the delicate balance of ecosystems across ten distinct natural habitats. Through an intuitive touch interface, users can interact with each environment—adjusting variables that directly impact the living conditions of the flora and fauna within. As conditions deteriorate, species begin to vanish, visually demonstrating the fragility of these interconnected systems.
At a second station, visitors engage creatively by coloring animal illustrations, which can then be scanned using a custom-designed scanning device. Once scanned, their artwork becomes part of a dynamic digital network, where it’s animated and accompanied by contextual information about the species—creating a personalized and educational encounter that connects art, ecology, and interactivity.
client
Naturhistorisches Museum Bern, queo XRtasks
Software Development, Visualssoftware
VVVV, Madmapper, Arduino, ExpressJS, NodeJSdates
since 06/2023 exhibition piece @ NMBE, CHE BernTiny Planet
Visitors can explore the energy dynamics of the city of Lucerne through four unique interactive controls: a heat sensor, foot pedal, hand crank, and push button. Each input influences the flow of electricity and the generation of heat within the urban environment.
As different scenarios unfold, traffic patterns shift and energy demand fluctuates—inviting visitors to discover how various parts of the city are powered and how their actions impact the overall system.
All visualizations are projection-mapped in real time onto a physical 3D model of Lucerne, transforming the installation into a dynamic, tangible experience of urban energy consumption.
client
Verkehrshaus Luzern, queo XRtasks
Software Development, Visualssoftware
Unreal Engine, Blender, Madmapperdates
since 04/2023 exhibition piece @ VHS, CHE LuzernInteractive concept car
For Kia’s electric concept car “Imagine by Kia,” the technology was developed for a dashboard made up of 21 individual high-definition displays. First revealed at the 2019 Geneva International Motor Show, this unique combination of design and technology became a standout feature of the vehicle and attracted wide media attention.
The software powering the 21 synchronized smartphone displays included animated content and a 3D navigation experience through a digitally generated cityscape.
collaborators
Jonas Häutle, Sarah Schmid, Theron Burger, Daniel Maaz, Constantin Urban, Christian Leonhard, Timon Skerutsch, Alexander Teczar, K. Ulrich Schneidertasks
Animation, 3D city generationsoftware
VVVV, Blender, Esri Cityengine, AEdates
03/2018 live show, DE FrankfurtLumiére - a 360° cinema
A 360-degree video installation conceived in collaboration with Wechselstrom and Ario Marzban for the exhibition "Kinomagie" at the Metro Kinokulturhaus. The immersive work takes as its core visual material the iconic early film Le Ring (1896) by the Lumière brothers—each frame of the original footage extracted, displayed simultaneously, and animated along its own independent timeline.
The technical realization involved a setup of four Mac Minis and eight projectors, with projection mapping executed using Resolume. This intricate orchestration of hardware and software allowed us to transform the cinematic heritage of the Lumières into an enveloping audiovisual experience that reimagines the temporal flow of early cinema within a contemporary media art context.
collaborators
Wechselstrom, Ario Marzbantasks
Projection Mapping, Developmentsoftware
Resolumedates
2016 @ Metrokinokulturhaus, AT ViennaleiNwand - a living surface
Leinwand is an interactive video installation that invites viewers to immerse themselves in the dynamic interplay between the digital and analog realms. The installation consists of a physical canvas and spray paint, forming the foundation for a participatory experience.
Participants are encouraged to apply color to the canvas using spray paint. This seemingly traditional act is subverted by a software system that tracks the applied color and transforms it through projection. Rather than remaining as static pigment, each sprayed area becomes a living surface, animated by video projections mapped directly onto the color. The result challenges expectations, merging tactile expression with digital motion to create a uniquely responsive visual dialogue.
tasks
Concept, Projection Mapping, Developmentsoftware
Processingdates
2014 Exhibited @ Schmiede Werkschau, AT SalzburgA light-driven standstill
In this installation, chronophotographic sequences by Eadweard Muybridge are precisely superimposed at their original linear intervals, allowing the full progression of motion to be perceived in a single, unified visual field. The result is a simultaneous presence of movement and stillness—a temporal panorama that unfolds all at once.
Through the use of a single projector, light is cast onto the layered images, creating an optical effect that animates the static frames. The viewer experiences the illusion of motion emerging from the fixed imagery, producing a subtle, fluid animation that bridges photography and cinema while allowing for contemplative, static observation.
tasks
Concept, Projection Mapping, Developmentsoftware
AE, Pythondates
2017 Exhibited @ Tadaex, IRAN Tehran
2017 Exhibited @ Time Out .07, AEC Museum, AT Linz
2015 – 2016 Exhibited @ Kinomagie, Metrokino, AT Vienna